[NEWS]
Game mechanics update.
21 June 2023 г.
Dear players! The server is available again!
General changes.
The game server has been moved.
Edits were made to the client and server protections.
Changes inside the game.
Fixed attribute stats:
Fire, dark, light, climate, earth, water attributes - adds damage to the skill with the appropriate attribute.
Example: the skill "Steam attack" deals 197% damage, using the earth attribute +9, the skill will deal 207% damage.
Sub-effect - increases the chance of sub effects (stan, poisoning, etc.) from your skills.
Skill Crit - increases the chance of a critical attack when using a skill.
Recovery Skill - increases the effect of the "Study Recovery" skill
Heal Skill - increases the effect of the skills "Study Healing, Study Minor Healing, Study Advanced Healing, Study Quick Healing, Flash Pace"
Protective shield increase - increases the damage reduction when using this characteristic with the skills "Protective Sheld" and "Advanced Protective Shield".
Protective shield skill - increases the total amount of reduced damage when using this characteristic with the skill "Protective Sheld" and "Advanced Protective Shield".
Reworked the system of magical shields operation. Changed damage calculation formula, now damage reduction value is divided by 2. The shield now correctly counts the incoming damage, and when it reaches a certain limit, it will stop its action.
Example: Magic Shield has 20% damage reduction, but it will only reduce the damage incoming to the character by 10%.
Recover amount by heal/recovery - increases all magical healing and restoring skills on you. (Does not work with health restoring potions)
Changes have been made to the skills of some classes:
Archer:
Piercing Arrow changed the range of the skill from 3 to 15.
Warrior with two-handed sword:
Powerful fighting spirit damage increased from 150-155-160-166-172-179-188% to 160-165-170-176-182-189-198%
Damage level of Risig dragon increased from 90-93-96-99-103-107-112% to 100-103-107-113-116-120-125%
Skull bash damage increased from 136-141-146-152-158-165-173% to 141-146-152-158-165-173-182%
Concentrated slash damage increased from 180-186-192-1992-206-214-225% to 190-196-213-233-241-256-270%. Radius increased from 4 to 5.
Grenade damage increased from 172-178-184-190-197-205-216% to 190-200-212-222-233-241-257%. Added 2-second stan effect to all levels of study.
Damage increased from 207-213-220-228-236-246-258% to 258-274-303-317-333-358-376%
Fragmentation grenade damage increased from 206-213-220-228-236-246-259% to 228-234-253-267-283-298-311%
Behead increases damage from 252-272-296-352-363-412-482% to 272-296-352-363-412-482-512%
Blade storm raises damage from 20-22-24-26-29-33-39% to 25-28-31-34-36-38-45%
Blade assault damage increased from 252-272-296-352-363-412-482-482% to 272-296-352-363-482-512%